Gamification: A Practitioner’s Case in Building Brands

Authors

Keywords:

marketing, development, gamification, brand recognition, brand recall, product sales

Abstract

Technological advancement and the increasing need for consumer engagement have brought a new trend in advertising and marketing – gamification. The stimulating and interactive nature of mobile games and possible game-style rewards allow marketers to promote their brands innovatively.

This paper aims to contribute to the research on gamification in marketing, focusing on how the in-game presence of branding affects brand recall, brand recognition, and product sales. The data are collected from a practitioner and a real mobile game developed specifically for a grocery retail chain with around 2,000 stores in Thailand. The paired t-test results show that advergame product placement significantly increases brand recognition and recall.

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Published

2023-10-24

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Section

Articles

How to Cite

Gamification: A Practitioner’s Case in Building Brands. (2023). Journal of Marketing Development and Competitiveness, 17(3). https://articlearchives.co/index.php/JMDC/article/view/5939